![]() ![]() Also, the stage design and beat-’em-up combat is a little reminiscent of Ninjala, GungHo’s other multiplayer action game, which is a great deal of fun and currently playable on Switch. First, the game show format gives me MadWorld vibes. This makes you deadlier the more involved you are, and it discourages hiding around and waiting to attack.Īs a battle royale brawler, Deathverse: Let It Die reminds me of a few games. That doesn’t seem to be the case here, though defeating enemies does level up your attack stats. In Let It Die, you could find and pick up weapons and armor from fallen foes. The open beta let me select a large blade as my weapon, and I was eventually able to use coins to unlock, or craft, new weapons, such as giant gauntlets that allowed for ground-pounding and full-on pummeling. I get the feeling Supertrick Games brought over the basic formula and idea of the original’s combat and tweaked it a bit for the purposes of this arena battle royale setting. If you played the original Let It Die, combat is right in line with that for the most part, with a few minor differences. The combat is a nice blend of the faster-paced stuff you’d see in a Grasshopper game and the slower Soulslike style. ![]() As one of the participants of the Death Jamboree, it’s your job to stay alive and, more importantly, make your 15 foes become, well, un-alive! I’ve always liked the idea of twisted game shows, so the ultraviolent nature of the Death Jamboree is equal parts silly (in a good way) and brutal (also in a good way). First, let’s talk about why Deathverse is such a darn curiosity.Īt the core of Deathverse: Let It Die is the Death Jamboree, a televised event that showcases 16-player free-for-all deathmatches. Deathverse: Let It Die will seemingly strip away the story-based component in favor of an exclusively multiplayer battle royale formula. ![]()
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